Ultimate Audio Manager Help

Notes

  • You don’t have to add the Audio Manager to each scene, you could just add it to the first scene that opens (Like an Intro, or MainMenu)

  • To access the AudioManager you need to use this line:

    using IntenseNation.UltimateAudioManager;
  • For more detailed documentation of how the code works you can check out each script included in the asset

  • There’s a demo scene for both 2D and 3D.

    IntenseNation → Ultimate Audio Manager → Demo → Scenes
  • Don’t forget to save the prefab after making changes if it’s used in more than one scene

Last modified: 28 October 2023