Ultimate Audio Manager Help

Playing/Stopping Audio

Namespace

To make the code cleaner, you have to access the AudioManager using this line

using IntenseNation.UltimateAudioManager;

Main Functions

Playing an Audio

In your code add this function whenever you want to play an audio

AudioManager.instance.PlaySound(string ClipName);

Playing audio variants

AudioManager.instance.PlaySound(string ClipName);

AudioManager.instance.PlaySound(string ClipName, Vector3 position);

AudioManager.instance.PlaySound(string ClipName, Vector3 position, float spatialBlend);

AudioManager.instance.PlaySound(int clipNumber);

AudioManager.instance.PlaySound(int clipNumber, Vector3 position);

AudioManager.instance.PlaySound(int clipNumber, Vector3 position, float spatialBlend);

Stopping Audio

Use this function if you want to stop a sound

AudioManager.instance.StopSound(string ClipName);

Stopping audio variants

AudioManager.instance.StopSound(string ClipName);

AudioManager.instance.StopSound(int clipNumber);

Last modified: 28 October 2023