Playing/Stopping Audio
Namespace
To make the code cleaner, you have to access the AudioManager using this line
using IntenseNation.UltimateAudioManager;
Main Functions
Playing an Audio
In your code add this function whenever you want to play an audio
AudioManager.instance.PlaySound(string ClipName);
Playing audio variants
AudioManager.instance.PlaySound(string ClipName);
AudioManager.instance.PlaySound(string ClipName, Vector3 position);
AudioManager.instance.PlaySound(string ClipName, Vector3 position, float spatialBlend);
AudioManager.instance.PlaySound(int clipNumber);
AudioManager.instance.PlaySound(int clipNumber, Vector3 position);
AudioManager.instance.PlaySound(int clipNumber, Vector3 position, float spatialBlend);
Stopping Audio
Use this function if you want to stop a sound
AudioManager.instance.StopSound(string ClipName);
Stopping audio variants
AudioManager.instance.StopSound(string ClipName);
AudioManager.instance.StopSound(int clipNumber);
Last modified: 28 October 2023