Ultimate Currency Manager Help

Explanation

Currency Manager

Currency

Value

Explanation

Required

Default

SaveName

Save ID, must be unique and set only once to work properly during save/load

Yes

Debt

If enabled, the currency can be a negative value, if disabled the currency won't go below 0

Disabled

Amount

You can change the default value so that it will be added the first time the game is started

0

Ratio

Used by code to determine the ratio between currencies (i.e., 2 Coins = 1 Diamond)

1

Currency Converter

Value

Explanation

ConversionFeesPercentage

Fees in percentage when converting money to another currency

Currency Text Manager

Main

Value

Explanation

Type

SaveName

Save ID, must be the same as the target currency ID set in the Currency Manager

string

TextPrefix

Displayed before the currency amount (i.e. if set to "Coins" and you have 50 of them then it will display "50 Coins"

string

Texts

List of the target text objects to update

TextMeshProUGUI[]

Currency Text

Value

Explanation

Default

Decimals

Adjusts the decimals in the texts, 0 for no decimals

0

Last modified: 03 November 2023