Migrate From Unity
Ultimate Save And Load follows a similar path as PlayerPrefs, change each of the functions in your code as the following
Saving
Ultimate Save And Load | PlayerPrefs | |
---|---|---|
int | SaveAndLoad.SaveInt(key, value) | PlayerPrefs.SetInt(key, value) |
float | SaveAndLoad.SaveFloat(key, value) | PlayerPrefs.SetFloat(key, value) |
string | SaveAndLoad.SaveString(key, value) | PlayerPrefs.SetString(key, value) |
Loading
Ultimate Save And Load | PlayerPrefs | |
---|---|---|
int | SaveAndLoad.LoadInt(key, value) | PlayerPrefs.GetInt(key, value) |
float | SaveAndLoad.LoadFloat(key, value) | PlayerPrefs.GetFloat(key, value) |
string | SaveAndLoad.LoadString(key, value) | PlayerPrefs.GetString(key, value) |
Additional Functions
Ultimate Save And Load | PlayerPrefs | |
---|---|---|
Has Key | SaveAndLoad.Exists(key) | PlayerPrefs.HasKey(key) |
Delete | SaveAndLoad.Delete(key) | PlayerPrefs.DeleteKey(key) |
Delete All | SaveAndLoad.DeleteAll() | PlayerPrefs.DeleteAll() |
Save to File | SaveAndLoad.SaveAll() | PlayerPrefs.Save() |