Ultimate Save And Load 2.0.0 Help

Migrate From Unity

Ultimate Save And Load follows a similar path as PlayerPrefs, change each of the functions in your code as the following

Saving

Ultimate Save And Load

PlayerPrefs

int

SaveAndLoad.SaveInt(key, value)

PlayerPrefs.SetInt(key, value)

float

SaveAndLoad.SaveFloat(key, value)

PlayerPrefs.SetFloat(key, value)

string

SaveAndLoad.SaveString(key, value)

PlayerPrefs.SetString(key, value)

Loading

Ultimate Save And Load

PlayerPrefs

int

SaveAndLoad.LoadInt(key, value)

PlayerPrefs.GetInt(key, value)

float

SaveAndLoad.LoadFloat(key, value)

PlayerPrefs.GetFloat(key, value)

string

SaveAndLoad.LoadString(key, value)

PlayerPrefs.GetString(key, value)

Additional Functions

Ultimate Save And Load

PlayerPrefs

Has Key

SaveAndLoad.Exists(key)

PlayerPrefs.HasKey(key)

Delete

SaveAndLoad.Delete(key)

PlayerPrefs.DeleteKey(key)

Delete All

SaveAndLoad.DeleteAll()

PlayerPrefs.DeleteAll()

Save to File

SaveAndLoad.SaveAll()

PlayerPrefs.Save()

Last modified: 20 October 2023